<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Jlouhela.com on jlouhela</title><link>https://jlouhela.com/tags/jlouhela.com/</link><description>Recent content in Jlouhela.com on jlouhela</description><generator>Hugo</generator><language>en</language><lastBuildDate>Fri, 01 Mar 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://jlouhela.com/tags/jlouhela.com/index.xml" rel="self" type="application/rss+xml"/><item><title>Alchemiisa Devlog #1</title><link>https://jlouhela.com/posts/alchemiisa-devlog-1/</link><pubDate>Fri, 01 Mar 2024 00:00:00 +0000</pubDate><guid>https://jlouhela.com/posts/alchemiisa-devlog-1/</guid><description>&lt;h2 id="alchemiisa-devlog-1"&gt;
 Alchemiisa Devlog #1
 &lt;a class="heading-link" href="#alchemiisa-devlog-1"&gt;
 &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;
 &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;
 &lt;/a&gt;
&lt;/h2&gt;
&lt;p&gt;After spending some time thinking about life, death, and bucket lists, I came up with two most important projects aside from my family: visiting Japan and launching a game. I won&amp;rsquo;t spend your precious time on weeboing about Japan, but I could talk a bit about launching a game. Being a creative person, I want to leave something artistic behind before my time is over. Since time is a fragile concept, waiting for too long is not the wisest choice. Therefore, I have now decided to put some more effort into finishing a game at some point in my life. A game also acts as a perfect medium to compose some music, which I would also love to try and do properly.&lt;/p&gt;</description></item><item><title>Docker host network issues</title><link>https://jlouhela.com/posts/docker-host-network-issues/</link><pubDate>Thu, 09 Jun 2022 00:00:00 +0000</pubDate><guid>https://jlouhela.com/posts/docker-host-network-issues/</guid><description>&lt;h2 id="funnyish-issue-with-docker-and-host-network"&gt;
 Funny(ish) issue with docker and host network
 &lt;a class="heading-link" href="#funnyish-issue-with-docker-and-host-network"&gt;
 &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;
 &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;
 &lt;/a&gt;
&lt;/h2&gt;
&lt;p&gt;For the past weeks I have been using my precious spare time for modernizing my old hobby project &lt;a href="http://cavez.jlouhela.com:1234/" class="external-link" target="_blank" rel="noopener"&gt;cavez&lt;/a&gt; (pardon me if the page is not up any longer) and deploying it to this domain. Due to unfamiliar tech stack (WebRTC, STUN server, reverse proxy), the deployment was not so smooth in the end. I had a lot of issues, and this post is about one particular issue: using docker container in host mode in a cloud server. If you don&amp;rsquo;t care about the rambling and just want to check what my issue was, jump directly to the last paragraph.&lt;/p&gt;</description></item><item><title>Welcome</title><link>https://jlouhela.com/posts/welcome/</link><pubDate>Fri, 04 Mar 2022 00:00:00 +0000</pubDate><guid>https://jlouhela.com/posts/welcome/</guid><description>&lt;p&gt;Welcome to the blog section!&lt;/p&gt;
&lt;p&gt;This page is still defining it&amp;rsquo;s identity and while I am curious to start writing my thoughts down, I do have a problem of narrowing down the topics. For now I will just focus on getting the site up and running. It is a new and exciting effort for me, which actually makes it quite a good candidate for the first real blog post in the near future. Other topics that come into my mind are two player board game (reviews of some kind I guess), my developer experiences at work, game development anecdotes, difficulties of finding games I like to play even though that is my dearest hobby and perhaps even something related to children and burnouts.&lt;/p&gt;</description></item></channel></rss>